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June 16, 2009

Commentary: "Lightstage and Cinema 2.0":

lightstage.bmp
cactus
More examples can be found here:http://gl.ict.usc.edu/Data/LightStage/

Lightstage

Commentary by Warren Applebaum

Lightstage and Cinema 2.0 are the combined efforts of Jules Urbach and AMD. Lightstage is a full body data capture environment, where 6,500 white LED lights and many HD camera’s take data from objects, for example humans, and provide CGI and Entertainment developers exact duplicates of the object for use in film, video games, and even communications. The Lightstage captures data from the flashing of the lights at speeds too fast for the human eye to see; from each light’s individual reflection from the object, a data structure is formed. The data being collected from the Lightstage is currently being rendered into CGI graphics for future films and human models.

The exciting goal for Lightstage is its potential when coupled with a strong enough rendering device to produce tactile representations of whatever was captured on its stage. The biggest claim, being that it could provide the dataset to power a future Holodeck (From Star Trek, a room that is completely composed of light rendered tactile objects). This is an incredible leap for the field of data visualizations, just think about sequence diagrams which were composed of real actors, just a thought.

 

[Commentary] Posted by djp3 at 11:13 AM | Comments (0)

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