Posts Tagged ‘Silvia Lindtner’

Cultivating Creative China: Making and Remaking Cities, Citizens, Work and Innovation - August 28th, 2012

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to Dr. Silvia Lindtner on defending her thesis this afternoon, “Cultivating Creative China: Making and Remaking Cities, Citizens, Work and Innovation”

“What is the role of creativity in contemporary visions of change and as an aspect of innovation in economies reorienting towards knowledge production such as that of China? Chinese politicians and countercultural technology “makers” seem to agree that creativity is central to China’s development, but do they have the same in mind? How is the notion of creativity simultaneously woven into the governance of everyday urban space, ideas of selfhood and citizenship, and stories of personal and corporate innovation?
This dissertation examines what goes into making narratives of creativity across a range of domains in contemporary China, including central government investments in the so-called creative industry, regional efforts in urban renewal, and grass-roots efforts to promote open source and related forms of commons production. Based on ethnographic fieldwork, it traces how creativity is invoked and cultivated across the areas of hacking, DIY (do it yourself) making and coworking, policy and political narrative. By making, this dissertation takes serious the material and semiotic co-productions that come out of the desire to promote creativity as the way of the future, including the making of spaces, ideas of selfhood and citizenship, and stories of innovation. The lens of making allows us to see that narratives and the material manifestations of cultivating creative China are made through transnational collaborations and visions of global change rather than constituting their outcome. Approaching narratives of creativity through the lens of making challenges dichotomies such as official culture and counterculture, or netizen and citizen. It suggests pay attention to the ways in which people continuously make and remake their social position. A focus on making includes a reorientation from studying making in retrospect towards studying the moments-of-making narratives and things. This is a move from studying the ways in which people people re-imagine the world towards studying how they in so doing also make new worlds. ”

Committee:

  • Paul Dourish (Chair)
  • Melissa Mazmanian
  • Tom Boellstorff
  • Mimi Ito
  • Jeffrey Wasserstrom
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Posted: 8/28/12 11:07 pm UTC by Make the First Comment
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LUCI reunion at Fudan University - September 20th, 2011

Paul sent this picture from a workshop at Fudan University in China. I recognize 4 LUCI-labbers (former or current), Charlotte Lee, Xianghua (Sharon) Ding, Paul Dourish and Silvia Lindtner.

Workshop at Fudan

Workshop at Fudan University

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Posted: 9/20/11 8:36 am UTC by Make the First Comment
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The Promise of Play: A New Approach to Productive Play - July 18th, 2011

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to Informatics graduate student Silvia Lindtner and Informatics faculty Paul Dourish on having their paper,
‘The Promise of Play: A New Approach to Productive Play’ accepted to Games and Culture Journal.

Abstract: Games are woven into webs of cultural meaning, social connection, politics, and economic change. This article builds on previous work in cultural, new media, and game studies to introduce a new approach to productive play, the promise of play. This approach analyzes games as sites of cultural production in times of increased transnational mediation and speaks to the formation of identity across places. The authors ground their explorations in findings from ethnographic research on gaming in urban China. The spread of Internet access and increasing popularity of digital entertainment in China has been used as an indicator of social change and economic progress shaped by global flows. It has also been described as being limited by local forces such as tight information control. As such, gaming technologies in China are ideal to ask broader questions about digital media as sites of production at the intersection of local contingencies and transnational developments.

Get a copy of this paper here: http://gac.sagepub.com/content/early/2011/04/21/1555412011402678

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Posted: 7/18/11 6:36 pm UTC by Make the First Comment
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LUCI is doing: Multi-Sited Design - May 4th, 2011

Multi-Sited Design

Multi-Sited Design

What has LUCI been up to recently?

Multi-Sited Design

Ideas about technology are also ideas about culture and people. When researchers and designers talk in terms of “free culture” and “open innovation,” their discourse shapes not only new ways of building technology, but new ways of relating to social and political structures. We have been exploring this through ethnographic research in a technology innovation lab in Shanghai, China, which positions its work at the intersections of Chinese Internet counterculture, international maker and hacker communities, digital art and creative commons. We ask how ideas of free culture and open innovation are mobilized as part of a conversation about technology design, Chinese modernity, innovation and do-it-yourself science that extends across Shanghai, Silicon Valley and Europe.

More info

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Posted: 5/4/11 10:00 am UTC by Make the First Comment
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Silvia receives Best Paper Award for `Inbetween Wangba and Elite Entertainment` - July 15th, 2010

Silvia Lindtner accepts award

Silvia Lindtner Accepts Award

Informatics Ph.D. student Silvia Lindtner recently presented a paper together with her collaborator Marcella Szablewicz at the Chinese Internet Research Conference held in Beijing. Their paper received the Best Student Paper award and will also be published as a book chapter in an edited volume by Routledge.

The reference for the paper is here:
Lindtner, S. and Szablewicz, M. 2010. Inbetween Wangba and Elite Entertainment: China’s many Internets. Presented at the 8th Chinese Internet Research Conference, Beijing, China, June 29-30, 2010. Recipient of Best Student Paper Award, CIRC 2010.

Silvia Lindtner and Marcella Szablewicz have conducted ethnographic research on digital gaming practices in urban China over the last 6 years. Digital games are not only inherently participatory but are also one of the most popular forms of Internet technology in China today , and as such they are particularly illustrative examples of relations between technological practice and social and economic change in China more broadly. Lindtner and Szablewicz’s research reveals how urban youths and young professionals in China utilize digital games to position themselves and form new identities amidst urban China’s rapid economic and technological transformations. Two main points emerge: First, digital participation is not confined within a single software application, but is a contingent process evolving in relation to wider social, economic and political developments in China. Second, digital games in China are a means by which young Chinese engage with and express ideas about social belonging, identity and class.

quoted from here.

Congratulations Silvia!

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Posted: 7/15/10 9:36 pm UTC by Make the First Comment
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Cultivating Cool: Gaming, Networking & Leveling Up in Urban China - May 27th, 2009

Celebration Balloons

Photo courtesy of flickr:eye2eye

Congratulations to Silvia Lindtner on passing her advancement to candidacy exam in the General Track!

Cultivating Cool: Gaming, Networking & Leveling Up in Urban China

With the ubiquity of digital devices computer mediated gaming has become a pervasive aspect of our everyday lives in and between our homes and work, on streets, in malls and public transportation systems. Gaming practices have come to span across and relate a multitude of digital and physical sites that are embedded in larger webs of social connection and politics beyond just fun and leisure. This paper offers a new approach to debates of productive play and serious gaming that considers games in and of themselves a means for practical achievement in day-to-day management of social connection and socio-economic positioning. I present findings from two ethnographic studies that explored gaming sites in urban China where digital and physical scenes collided and became meaningful through the ways in which players positioned themselves and their gaming practices to socio-political narratives of a new and open China. In particular, I focus on two entertainment sites, wang ba (Internet cafe) and exclusive gaming clubs, and the role they played in the daily lives of their inhabitants to discuss implications for game design, and interaction design more broadly.

Committee:
Paul Dourish (chair)
Ken Anderson
Tom Boellstorff
Gillian Hayes
Kavita Philip

Congrats Silvia!!

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Posted: 5/27/09 11:00 am UTC by Add Your Comment
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New Frontier of Guanxi: Online Gaming Practices in China - January 24th, 2009

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to Informatics graduate students Sylvia Lindtner and Yang Wang (and Scott Mainwaring) for landing on the SSRN top 10 List for their paper:

New Frontier of Guanxi: Online Gaming Practices in China

“Economic activities in and around online gaming in China are often associated in the West with images of gold farming, or selling in-game currency to players for real money in online games. What can we learn about online gaming in China and about online gaming and online sociality more broadly when we look at economic and other “pragmatic” practices through which online gaming becomes meaningful for leisure players? In this paper, we present findings from an ethnographic study of online gaming in China to discuss implications for game design, and HCI design more broadly. Considering the ties between socio-economic practices, development of trust and culturally situated imaginings of self-hood and otherness, brings to the fore how online games in and of themselves constitute the means for practical achievements in day-to-day management of guanxi (social connection). “

Congrats Silvia and Yang!

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Posted: 1/24/09 5:00 pm UTC by Make the First Comment
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A Hybrid Cultural Ecology: World of Warcraft in China - July 29th, 2008

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to Informatics graduate student Sylvia Lindtner and faculty member Bonnie Nardi on getting a paper published in CSCW 2008:
Lindtner, S., Nardi, B., Wang, Y., Mainwaring, S., Jing, H., Liang, W., “A Hybrid Cultural Ecology: World of Warcraft in China”, to appear in Proc. of CSCW 08.

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Posted: 7/29/08 8:33 am UTC by Make the First Comment
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What is LUCI doing? (Technology Garden) - April 13th, 2008

The Technology Garden is a novel interactive environment: a sensor-equipped community garden in a university office building created to invite interaction with both plants and people. Our goals were to promote human-plant interaction; to encourage social interaction in an organization; and to create a pleasing office environment promoting relaxation. Our research explores how technology can encourage relationship building, or the building of a community of interest in a work environment through non-work activity. Distinct from approaches that seek to minimize or remove the need for human intervention by automating plant care, we wish to draw attention to the needs of plants and to encourage human participation.

Charlotte Lee, Eric Kabisch, Silvia Lindtner,
Jahmeilah Richardson, M. Six Silberman
(cplee -at- ics.uci.edu, {ekabisch, lindtner,
jarichar, msilberm} -at -uci.edu)

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Posted: 4/13/08 10:51 am UTC by Make the First Comment
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Congratulations Silvia and Gabi! (Anita Borg Scholarship) - March 19th, 2008

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to Informatics graduate student Silvia Lindtner and Informatics undergraduate student Gabriela Marcu for winning the Google Anita Borg Memorial Scholarship. Both women competed with a huge number of outstanding candidates to win these prestigious award. They will be traveling to Google headquarters in Mountain View in a couple of weeks to spend time with Googlers and fellow scholarship winners.

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Posted: 3/19/08 2:28 pm UTC by Make the First Comment
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