Posts Tagged ‘Kavita Philip’

Mobile ICTs as Ordinary Technologies: Stories and Experiences - January 18th, 2013

The dilemma of the smartphone

Congratulations to Informatics grad student, Ellie Harmon on passing her advancement to candidacy, with her work entitled, “Mobile ICTs as Ordinary Technologies: Stories and Experiences”.

“Though smartphones are increasingly commonplace and seemingly ordinary objects for many Americans, concerns about their recent and rapid proliferation abound. Far from the promises of UbiComp visionaries, even as smartphones become pervasive, they fail to fade away as invisible or unremarkable technologies. Instead, as noted by Paul Dourish & Gennevieve Bell, the ubiquitous computing of the present is “messy” and “contested” [Dourish & Bell 2011]. Mimi Ito and Daisuke Okabe have pointed to the emergence of new “technosocial situations” alongside the integration of mobile phones into social life, noting that new practices are simultaneously celebrated and criticized [Ito & Okabe 2005]. Heather Horst and Daniel Miller call out the “rapid” spread of cell phones, as well as the “dynamic” nature of the phenomenon as it shifts and evolves over the course of mere “days and months” [Horscht & Miller 2007].

It is this instability, and the unsettled nature of the smartphone experience that I explore in my research. I take a practice-based approach, asking how this device is used, integrated, and negotiated within the context of ordinary life. In this talk I will first present an analysis of the stories about the smartphone that circulate in popular media. I highlight two common tropes: one calling for increased technological integration, the other urging individuals to dis-integrate the smartphone from daily life. I examine the idealized subject positions of these two tropes and show how both simplistic stories call on the same overarching values to compel opposing individual actions. I then reflect on the conflicts experienced by individuals when they try to align and account for their own actions in relation to these multiple contradictory narratives. In the second half of the talk I present a more open-ended discussion of my ongoing and future fieldwork with families in southern California and hikers on the Pacific Crest Trail. Building from the stories identified in the media analysis, my fieldwork examines the shifting experiences of subjectivity, self & society, and time & place in the context of individual engagements with personal mobile ICTs.”

Committee: Melissa Mazmanian (chair), Kavita Philip, Paul Dourish, Bill Maurer, Geof Bowker

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Posted: 1/18/13 8:07 pm UTC by Make the First Comment
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UCI to lead national social computing research center - June 27th, 2012

Intel Science and Technology Center for Social Computing Facebook Logo

If you were under a rock yesterday and missed this tremendous announcement, I report it here for your perusal. Paul Dourish, original founder of the LUCI lab, has coordinated a multi-million dollar donation from Intel to UCI. This was in coordination with many other folks at UCI and represents a major step forward for the LUCI lab, the Informatics department, the Bren School, UCI, etc…

“UC Irvine will anchor a new $12.5 million, Intel-funded research center that applies social science and humanities to the design and analysis of digital information.

“Technology is profoundly entangled with our everyday lives. As researchers, we can’t get a handle on what’s going on by looking at technical factors alone. We have to study them in concert with human, social and cultural aspects,” said UCI informatics professor Paul Dourish.

He and Scott Mainwaring of Intel Labs will co-lead the center, dubbed the Intel Science & Technology Center for Social Computing, along with UCI anthropology and law professor Bill Maurer.

[cite: UCI Press Release]

Paul also adds some credit where credit is due in his Facebook post:

“Exhausted and exhilarated after a busy day in San Francisco announcing our new Intel Science and Technology Center for Social Computing to the world. This is a great collaboration with Scott Mainwaring, Bill Maurer, Phoebe Sengers, Tarleton Gillespie, Steve Jackson, Tom Boellstorff, Kavita Philip, Geof Bowker, Gillian Hayes, Melissa Mazmanian, Jeffrey Bardzell, Shaowen Bardzell, Erik Stolterman, Carl Disalvo, Chris Ledantec, Ian Bogost, Erica Robles, Helen Nissenbaum, and more. Very excited about our next steps!”

You can connect to the Center on Facebook here: http://www.facebook.com/istcsocial

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Posted: 6/27/12 5:10 pm UTC by Make the First Comment
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LUCI is doing: Designing Development in India - May 5th, 2011

Designing Development in India

Designing Development in India

What has LUCI been up to recently?

Designing Development in India

“User experience” has its roots in technology design and HCI, but designers are now being called to bring methods such as usability, contextual inquiry, and personas to bear on problems such as safe water access, poverty, and even sanitation. Through detailed ethnography, this project asks, broadly, what are the cultural impacts and values of HCI. By examining a range of design practices in the Indian context – including rural and low-income participatory design, DIY and maker spaces to support creative practice, and contextual inquiry for development design problems – this project examines the cultural and epistemological commitments of design culture and methods. By studying design practice in India, we cast cast the competing meanings and values of user-centered design everywhere into sharp relief.

More info

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Posted: 5/5/11 10:00 am UTC by Make the First Comment
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Cultivating Cool: Gaming, Networking & Leveling Up in Urban China - May 27th, 2009

Celebration Balloons

Photo courtesy of flickr:eye2eye

Congratulations to Silvia Lindtner on passing her advancement to candidacy exam in the General Track!

Cultivating Cool: Gaming, Networking & Leveling Up in Urban China

With the ubiquity of digital devices computer mediated gaming has become a pervasive aspect of our everyday lives in and between our homes and work, on streets, in malls and public transportation systems. Gaming practices have come to span across and relate a multitude of digital and physical sites that are embedded in larger webs of social connection and politics beyond just fun and leisure. This paper offers a new approach to debates of productive play and serious gaming that considers games in and of themselves a means for practical achievement in day-to-day management of social connection and socio-economic positioning. I present findings from two ethnographic studies that explored gaming sites in urban China where digital and physical scenes collided and became meaningful through the ways in which players positioned themselves and their gaming practices to socio-political narratives of a new and open China. In particular, I focus on two entertainment sites, wang ba (Internet cafe) and exclusive gaming clubs, and the role they played in the daily lives of their inhabitants to discuss implications for game design, and interaction design more broadly.

Committee:
Paul Dourish (chair)
Ken Anderson
Tom Boellstorff
Gillian Hayes
Kavita Philip

Congrats Silvia!!

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Posted: 5/27/09 11:00 am UTC by Add Your Comment
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