Posts Tagged ‘interface’

No plans this weekend? Machine Project! - July 23rd, 2009


From Garnet:
If you’re in LA and have no plans for Friday night…
From Machine Project:
Computer Interface: A Video History
Friday, July 24th, 2009
8pm

A talk by Jamie Zigelbaum

The interface is the bridge and bottleneck between humans and
computers. Over the past 50 years researchers have invented and
imagined many and various interfaces to join synapse and transistor.
In this talk Jamie will give a brief history of human-computer
interaction research and we’ll watch videos of seminal interfaces from
Sutherland’s Sketchpad in ‘63 up through the latest nerdtastic work at
MIT and elsewhere.

Jamie Zigelbaum is a Ph.D. student in Prof. Hiroshi Ishii’s Tangible
Media Group at the MIT Media Lab. This talk is a version of a lecture
that he’s given with Dr. Jean-Baptiste Labrune in Ishii’s Tangible
Interfaces class and with Labrune and Seth Hunter in Prof. Pattie
Maes’ and Ishii’s New Paradigms for Human-Computer Interaction class.
Jamie is in LA for the summer working downtown at Oblong Industries.

Machine Project
1200 N Alvarado St
Los Angeles, CA 90026-3127

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Posted: 7/23/09 10:38 am UTC by Make the First Comment
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Love Hate Punch - October 1st, 2008

Via BoingBoing

This video shows a punching bag which changes colors as it aggregates punches. Punch history appears to degrade over time. Tangible-ambient-UI-sort-a thing

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Posted: 10/1/08 11:46 am UTC by Make the First Comment
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Dashboard U/I Innovation - May 1st, 2008

Lamborghini Reventón Dashboard

The dashboard for the Lamborghini Reventón. How much does good design cost? Well this design will cost you 1 million euro. Oh for the day when my car needs an artificial horizon indicator….

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Posted: 5/1/08 7:16 pm UTC by Make the First Comment
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Welcome Hitachi Smartboard - April 24th, 2008

Hitachi Starboard

Hitachi Starboard

There’s a new smart whiteboard in the lab, a SmartBoard by Hitachi.

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Posted: 4/24/08 8:10 am UTC by Make the First Comment
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Applying Value-sensitive Design in Designing Pervasive Brain-computer Interfaces - February 22nd, 2008

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to grad student Nithya Sambasivan, on having had a paper accepted to CHI 2008:

Sambasivan.N., Jackson M.M., Applying Value-sensitive Design in Designing Pervasive Brain-computer Interfaces, in Extended Abstracts, CHI 2008: ACM Conference on Human Factors in Computing Systems (CHI), Florence, Italy, April, 2008
[Co-author: Prof.Melody Moore Jackson (Gatech). Workshop on Brain-Computer Interfaces for HCI and Games]

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Posted: 2/22/08 6:00 am UTC by Make the First Comment
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Imagine Cup 2008: User Interface Contest - January 23rd, 2008

Imagine Cup – Interface Design Guidelines

“Creativity, innovative ideas, and usability – when these three elements come together for users of software or Web applications it becomes pure magic. The experience that the artist and developer can create with a well designed user interface can make or break the application that it sits in front of.

First Place $8,000″

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Posted: 1/23/08 5:47 am UTC by Make the First Comment
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Seeing Like an Interface - November 30th, 2007

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to faculty member Paul Dourish, on having had a paper accepted to OzCHI 2007:

Dourish, P. 2007. Seeing Like an Interface. Proc. Australasian Computer-Human Interaction Conference OzCHI 2007 (Adelaide, Australia).

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Posted: 11/30/07 8:00 am UTC by Make the First Comment
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A digital interface which challenges the paper catalog - September 13th, 2007

Paper catalogs are so much better for facilitating remote shopping (IMHO) than existing digital solutions for online shopping. Both of which pale in comparison to an actual retail store. However, I have to give oSkope some credit for giving me a reason to think that a digital solution might be coming.

oSkope scrapes shopping sites for images and presents them in your web browser in ways that are reminiscent of the BumpTop interface. The subtle inclusion of graphs of sales rank and price hint at useful capabilities that a retail store or paper catalog can’t match. Give it a try.

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Posted: 9/13/07 5:48 am UTC by Add Your Comment
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Wall display project – Call for Local Developers! - May 12th, 2007

If you’ve been to the LUCI lab recently, you may have noticed a bunch of blue post-its on the walls of the 5th floor. Those are the proposed locations for a bunch (19) of modified PSPs that we are planning on deploying for the building dedication as a navigation system. If all goes well with regard to funding and technology, we are going to ramp this up to a total of ~70 displays on the 5th floor plus an information kiosk at the elevator.

There are a lot of opportunities to help us with this, plus a lot of opportunities to use the hardware for your research. We could really use some local help to roll this out by the 20th. Nick Noack is spearheading the charge and is coordinating volunteers. Here are the immediate needs:

* Display Driver – Develop the code to run each mini display device
- Develop in C/C++
- Involves network coding and basic graphics (in a style similar to OpenGL)

* Server – Develop the backend to handle navigation, administration, and display control
- Develop in Java
- Network & server coding
- Web interface for administration

* Large Touchscreen Driver – Develop the interface for selecting destination & displaying events
- Provide user interface to system & server
- Language & toolkits unknown.

If you are local and interested in helping us develop this application, or would like more info, please contact Nick (nnoack AT ics.uci.edu)
Thanks.
-Don

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Posted: 5/12/07 11:00 am UTC by Make the First Comment
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Tangible Bits: Beyond Pixels - April 23rd, 2007

Hiroshi Ishii

This Friday, April 27, 2007, the Informatics Seminar will not be held,
but instead there will be a reception in ICS2 136 at 4:00pm after the
ISR Distinguished Speaker Hiroshi Ishii at 2:00pm-3:30pm in McDonnell
Douglas Engineering Auditorium.

More details here

Abstract: Where the sea meets the land, life has blossomed into a myriad of unique forms in the turbulence of water, sand, and wind. At another seashore between the land of atoms and the sea of bits, we are now facing the challenge of reconciling our dual citizenships in the physical and digital worlds. Windows to the digital world are confined to flat square ubiquitous screens filled with pixels, or “painted bits.” Unfortunately, one can not feel and confirm the virtual existence of this digital information through one’s body.

Tangible Bits, our vision of Human Computer Interaction (HCI), seeks to realize seamless interfaces between humans, digital information, and the physical environment by giving physical form to digital information, making bits directly manipulable and perceptible. Guided by this vision, we are designing “tangible user interfaces” which employ physical objects, surfaces, and spaces as tangible embodiments of digital information. These involve foreground interactions with graspable objects and augmented surfaces, exploiting the human senses of touch and kinesthesia. We are also exploring background information displays which use “ambient media.” Here, we seek to communicate digitally-mediated senses of activity and presence at the periphery of human awareness. Our goal is to realize seamless interfaces taking advantage of the richness of multimodal human senses and skills developed through our lifetime of interaction with the physical world.

In this talk, I will present the design principles and a variety of tangible user interfaces the Tangible Media Group has presented in Media Arts, Design, and Science communities including ICC, Ars Electronica, Centre Pompidou, Venice Biennale, ArtFutula, IDSA, ICSID, AIGA, ACM CHI, SIGGRAPH, UIST, CSCW.

http://tangible.media.mit.edu

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Posted: 4/23/07 9:41 am UTC by Make the First Comment
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