Posts Tagged ‘Garnet Hertz’

Circuit Bending Workshop for T.A.C.O Team Mentors - February 1st, 2011

In the last year, Garnet developed a 63-page guidebook as a curriculum aide for students to learn “circuit bending” – the hand-modifying of battery-powered children’s toys to build custom electronic instruments (Ghazala, 2004). His goal was to instruct individuals with no prior experience in computing or engineering in the fundamentals of electronics.

To test this curriculum guide, Garnet Hertz led a one-day workshop in January 2010 at Art Center College of Design in Pasadena, California that was a resounding success: although many had no experience with electronics, 90% were able to successfully produce their own custom electronic device from scrap materials in under four hours through our curriculum. Due to this success, the workshop was also given at the Institute for Multimedia Literacy in the School of Cinematic Arts at USC in August 2010.

We believe the combination of inexpensive and familiar materials, low technological requirements, a clearly designed curriculum and guidebook, and a sensitivity to the social topic of environmental waste have contributed to the strong success of this initiative.

More info.

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Posted: 2/1/11 1:34 am PDT by Add Your Comment
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Zombie Media: Circuit Bending Media Archaeology into an Art Method - October 6th, 2010

transmediale logo
Congratulations to Garnet Hertz and co-author Jussi Parikka on being nominated for the 2011 Vilém Flusser Theory Award for their paper, “Zombie Media: Circuit Bending Media Archaeology into an Art Method”.

Their paper was selected from over 1000 submissions and was one of four nominations. The winner will be announced on Saturday February
5th 2011 at the House of World Cultures in Berlin as a part of the
Transmediale Festival.

(this article was corrected to reflect that this was a nomination)

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Posted: 10/6/10 10:45 pm PDT by Add Your Comment
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Congratulations Dr. Hertz! - November 12th, 2009

Garnet Hertz

Don't blame Garnet for this picture.

“Many congratulations to LUCI occupant, provocateur, and artist-in-residence, DOCTOR Garnet Hertz, who is now officially all signed off, demonstrating once again that the logistics of getting bums on seats and ink on the page is often a challenge comparable to the other years’ of work.” -jpd

Congrats Dr. Hertz!

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Posted: 11/12/09 12:42 pm PDT by Make the First Comment
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In Memory of the Dead Media Handbook - October 8th, 2009

Dead Media Handbook

Dead Media Handbook


IMG_0420.JPG

Garnet will be displaying his new book of photos (for sale in the vending machine) in Milan in October.

“Documentation of the book project, “A Collection of Many Problems (In Memory of the Dead Media Handbook)” can be found at http://conceptlab.com/problems/. It is meant as a visual introduction to media archaeology in the spirit of The Dead Media Project.

The bookwork, “A Collection of Many Problems (In Memory of the Dead Media Handbook)” will be on display on a podium in the center of the space. In the space there is also a place for people to write notes and sketches on paper related to the topic of The Dead Media Handbook – a project proposed by author Bruce Sterling in 1995: http://en.wikipedia.org/wiki/Dead_Media_Project

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Posted: 10/8/09 11:38 am PDT by Make the First Comment
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No plans this weekend? Machine Project! - July 23rd, 2009


From Garnet:
If you’re in LA and have no plans for Friday night…
From Machine Project:
Computer Interface: A Video History
Friday, July 24th, 2009
8pm

A talk by Jamie Zigelbaum

The interface is the bridge and bottleneck between humans and
computers. Over the past 50 years researchers have invented and
imagined many and various interfaces to join synapse and transistor.
In this talk Jamie will give a brief history of human-computer
interaction research and we’ll watch videos of seminal interfaces from
Sutherland’s Sketchpad in ‘63 up through the latest nerdtastic work at
MIT and elsewhere.

Jamie Zigelbaum is a Ph.D. student in Prof. Hiroshi Ishii’s Tangible
Media Group at the MIT Media Lab. This talk is a version of a lecture
that he’s given with Dr. Jean-Baptiste Labrune in Ishii’s Tangible
Interfaces class and with Labrune and Seth Hunter in Prof. Pattie
Maes’ and Ishii’s New Paradigms for Human-Computer Interaction class.
Jamie is in LA for the summer working downtown at Oblong Industries.

Machine Project
1200 N Alvarado St
Los Angeles, CA 90026-3127

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Posted: 7/23/09 10:38 am PDT by Make the First Comment
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OutRun Reconsidered, Garnet’s current project - July 7th, 2009

OutRun 2.0

Garnet Hertz has been hanging out with us in the LUCI lab for the last quarter or so while he finishes up his Ph.D. He is continuing his research and has put up a web page with the concept that he is currently developing. For the sake of letting everyone know what everyone else is doing in LUCI, here is a little summary of the project:

OutRun – Garnet Hertz

This project is motivated by the following concepts:

1. Un-Simulation of Driving – This project un-simulates the driving component of a videogame. Driving game simulations strive to be increasingly realistic, but this realism is usually focused on graphical representations. Instead, this system pursues “real” driving through a videogame as its primary goal.

2. GPS Navigation Parallax & Mixed Reality – Driving with a GPS navigation system can be game-like. This project explores the consequences of only using GPS map data as a navigation tool for driving. The windshield of this project’s vehicle only shows GPS data, and as a result, driving it in the real world is often difficult or dangerous. As a result, this project explores and investigates how GPS data differs from the physical world, and what happens when an augmentation of reality envelops and obfuscates reality.

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Posted: 7/7/09 8:37 am PDT by Make the First Comment
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Design Algorithms: Skeuomorphs, Spandrels & Palimpsests - June 29th, 2009



Video podcast
Watch online at Vimeo

Skeuomorphs – Garnet Hertz – UC Irvine
“An ornament or design on an object copied from a form of the object
when made from another material or by other techniques”
This event explored how cultural objects shift over time, with
each presenter exploring a single term related to patterns of cultural
change.

Garnet Hertz is an interdisciplinary artist, Fulbright Scholar and is
an affiliate of the Laboratory for Ubiquitous Computing and
Interaction in the Department of Informatics at UC Irvine. He has
shown his work at several notable international venues in eleven
countries including Ars Electronica, DEAF and SIGGRAPH and was awarded
the prestigious 2008 Oscar Signorini Award in robotics. His research
is widely cited in academic publications, and popular press on his
workhas disseminated through 25 countries including The New York
Times, Wired, The Washington Post, NPR, USA Today, NBC, CBS, TV Tokyo
and CNN Headline News.

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Posted: 6/29/09 9:51 am PDT by Make the First Comment
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Amanda makes a Boing Boing TV Cameo - November 28th, 2007

Perhaps without even knowing it, LUCI lab’s own Amanda WIlliams has a cameo on Boing Boing TV. The video podcast program associated with uber-blog boingboing.net recently did a spotlight on the cockroach controlling robotics of CalIT2 Research Fellow (maybe?) and ACE graduate (maybe?) Garnet Hertz. They used Amanda ‘s photos for part of the piece. A dubious honor, but it counts as part of her 15 minutes of fame.

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Posted: 11/28/07 7:49 am PDT by Make the First Comment
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