Posts Tagged ‘design’

e-Government in Access of Nutrition Assistance Programs - May 15th, 2013

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to LUCI grad student Lynn Dombrowski on passing her advancement to candidacy exam!

The Role of e-Government Intermediaries in Access and Use of Government Nutrition Assistance Programs

“E-Government technologies are assumed to transform the relationship between citizens and their governments through creating new forms of interactions provided by the Internet, but there are few empirical examinations on how this transformation might take place for low-resource populations. In this work, I detail the social, informational, and technical practices of nonprofit workers, who I call “e-Government intermediaries”, in their work of assisting their clients with gaining access to and use of government nutrition assistance programs. I explore the four mediation activities these workers engage in to make the online application and government program a viable option for their communities: outreach, technological assistance, providing knowledge, and ongoing engagement. I then examine two major challenges that occur in their work of mediating government programs: access and trust. These two challenges directly relate to the mediation activities. The challenge of access relates the mediation activity of technical assistance. I detail the practical accomplishment of access, which enables outreach workers to perform technical assistance. The other challenge of the mediation activities is trust, which pervades all of the mediation activities, as it must be continually negotiated, but is most strongly associated with the mediation activity of outreach. Lastly, I articulate design implications to support these e-Government intermediaries’ and their practices that facilitate digital and social inclusion.”

Committee:
Gillian Hayes (Co-Chair), Melissa Mazmanian (Co-Chair), Paul Dourish, Geoffrey Bowker, Bill Tomlinson, Michael Montoya

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Posted: 5/15/13 8:34 pm UTC by Add Your Comment
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It takes a network to get dinner - May 13th, 2013

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to LUCI grad students Lynn Dombrowski, Jed Brubaker, Sen Hirano and LUCI faculty Melissa Mazmanian and Gillian R. Hayes on having a paper conditionally accepted to UBICOMP 2013!

It takes a network to get dinner: Designing location-based systems to address local food needs

“Based on an 18 month qualitative study that included the creation and testing of design considerations and a prototype location-based information system (LBIS), this research provides empirical insight into the daily practices of a wide variety of individuals working to address food insecurity in one county. Qualitative fieldwork reveals that nonprofit organizations in the food assistance ecology engage in location-based information practices that could be enhanced by the design of a LBIS. Two practices that would benefit from a collaborative LBIS are 1) practices of matching in which non-profit workers help individuals who are seeking assistance to food resources and 2) practices of distribution in which nonprofit workers help organizations access and deliver food resources to clients. In order to support such practices across organizations the cooperative design component of this research suggests that an LIBS should: support the role of intermediaries who engage in practices of matching and distribution; provide interactive mapping tools that match resources to need; enable organizations to control visibility over specific data; foster network resilience by decentralizing data management across the ecology of organizations working toward an overarching mission, and document various accounts of impact. This research further suggests that designers should explore the wide variety of spatial patterns that must align and overlap such that ecologies of nonprofit organizations might synergistically work together to address pressing social needs.”

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Posted: 5/13/13 11:10 pm UTC by Add Your Comment
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Playing with Genre: User-Generated Game Design in LittleBigPlanet 2 - August 28th, 2012

Moleskins and Pens

Photo courtesy of paulworthington

A new tech report has been posted to the LUCI tech report repository:

Playing with Genre: UserGenerated Game Design in LittleBigPlanet 2
by Joel Ross, Oliver Holmes, Bill Tomlinson

“Although computer and video games are traditionally understood as interactive experiences designed by professional developers, the increasingly social nature of these interactions means that players often become involved in the design process as well. In particular, games that include developer kits and level editors enable a form of participatory culture in which players directly perform usergenerated game design—creating their own game rules and challenges for other players—by means of “modding” or other design activities. We explore how players perform user-generated game design by analyzing player-designed levels in the popular game LittleBigPlanet 2, using game analysis to consider the design of selected levels and how those levels are presented to and viewed by other players. We describe how players create levels that build on the game’s existing genre, but also manipulate this genre to emphasize their own interpretations of what it means to play a video game. This study contributes an initial exploration of a form of end-user design that is of growing importance in video games, with potential implications for the design of future games and other participatory systems.”

Find Tech Reports here: http://luci.ics.uci.edu/#techreports

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Posted: 8/28/12 3:00 pm UTC by Make the First Comment
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Cultivating Environmental Systems Thinking with Karunatree - August 24th, 2012

Moleskins and Pens

Photo courtesy of paulworthington

A new tech report has been posted to the LUCI tech report repository:

Cultivating Environmental Systems Thinking with Karunatree
by Derek E. Lyons, Jennifer J. Long, Raminder Goraya, Jason Lu, Bill Tomlinson

“Understanding environmental issues requires an ability to see how concepts from many different STEM domains— biology, Earth science, physical science and more—fit together and interact as components of a larger whole. This integrative cognitive skill is sometimes called systems thinking (Doyle, 1997; Sweeney & Sterman, 2000). Unfortunately, though systems thinking is critical for understanding the state of the world we live in, it is also a challenging, counterintuitive skill to learn (Hmelo-Silver & Azevedo, 2006). This paper describes Karunatree: a web application designed to cultivate children’s scientific understanding of environmental issues. Karunatree seeks to support systems thinking in early- and pre-adolescent children (10-15 years old) by providing an intuitive means of visualizing how distributed webs of environmental cause and effect geographically intersect. Here we present a conceptual and technical overview of the Karunatree system, and evaluate its performance as part of a summer learning program for middle-school girls. By providing an example of how computational systems can support systems thinking, we hope to bolster future efforts to help children engage with complex environmental topics”

Find Tech Reports here: http://luci.ics.uci.edu/#techreports

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Posted: 8/24/12 3:00 pm UTC by Make the First Comment
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Values in Design in the O.C. Register - August 22nd, 2012

Dr. Garnet Hertz, center, helps students Jes Koepfler, from the University of Maryland, left, and Anthony Hoffman of the University of Wisconsin, Milwaukee build an arduino, an open source single board micro controller at a workshop at UCI for doctoral students to build projects focused on a values-based approach to technology design. by SAM GANGWER, THE ORANGE COUNTY REGISTER

The Values in Design Lab, founded by Informatics faculty members, is hosting a workshop this week. The O.C. Register covered it in an article posted today:

“The Values In Design lab launched earlier this year at UCI brings together researchers from computer science, engineering and the humanities in an effort to devise ways to design technology for the future that is responsible and inclusive, in turn enabling organizations to create better relationships with their users later on. Researchers in the lab focus on building values like privacy, community, trust, dignity, security, respect and freedom from bias into future technological systems and this week 36 doctoral students from North America and Europe are at UCI working with faculty in a weeklong workshop on the subject.”

“How do we get more participation and more breadth of participation in our design work?” asked Bowker. “We all need to become designers.”

Jed, apparently the most mediagenic member of our lab, is liberally quoted. :)

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Posted: 8/22/12 5:04 pm UTC by Make the First Comment
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UCI to lead national social computing research center - June 27th, 2012

Intel Science and Technology Center for Social Computing Facebook Logo

If you were under a rock yesterday and missed this tremendous announcement, I report it here for your perusal. Paul Dourish, original founder of the LUCI lab, has coordinated a multi-million dollar donation from Intel to UCI. This was in coordination with many other folks at UCI and represents a major step forward for the LUCI lab, the Informatics department, the Bren School, UCI, etc…

“UC Irvine will anchor a new $12.5 million, Intel-funded research center that applies social science and humanities to the design and analysis of digital information.

“Technology is profoundly entangled with our everyday lives. As researchers, we can’t get a handle on what’s going on by looking at technical factors alone. We have to study them in concert with human, social and cultural aspects,” said UCI informatics professor Paul Dourish.

He and Scott Mainwaring of Intel Labs will co-lead the center, dubbed the Intel Science & Technology Center for Social Computing, along with UCI anthropology and law professor Bill Maurer.

[cite: UCI Press Release]

Paul also adds some credit where credit is due in his Facebook post:

“Exhausted and exhilarated after a busy day in San Francisco announcing our new Intel Science and Technology Center for Social Computing to the world. This is a great collaboration with Scott Mainwaring, Bill Maurer, Phoebe Sengers, Tarleton Gillespie, Steve Jackson, Tom Boellstorff, Kavita Philip, Geof Bowker, Gillian Hayes, Melissa Mazmanian, Jeffrey Bardzell, Shaowen Bardzell, Erik Stolterman, Carl Disalvo, Chris Ledantec, Ian Bogost, Erica Robles, Helen Nissenbaum, and more. Very excited about our next steps!”

You can connect to the Center on Facebook here: http://www.facebook.com/istcsocial

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Posted: 6/27/12 5:10 pm UTC by Make the First Comment
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Interchange: An Analysis of Auction Mechanics for Intersections - June 18th, 2012

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to Nitin Shantharam who passed his M.S. advancement to candidacy exam with the paper:

“Interchange: An Analysis of Auction Mechanics for Intersections”

Abstract: In urban environments a large amount of effort is directed toward alleviating mo- tor vehicle congestion including the design and implementation of complex software and hardware infrastructure. We propose a conceptually simple infrastructure that has promise for increasing performance and responsiveness of intersections to dynamic traffic conditions. The proposed system uses an auction-based mechanism at intersections to alleviate traffic congestion. We discuss the reasoning and goals of implementing auction mechanics into intersections and set empirical expectations as to how such intersections should perform. Second, we compare our simulation of a traditional intersection and an auction-based intersection and propose metrics to track and evaluate such intersections. We demonstrate that auction-based intersections perform well in single and multi-grid configurations. Finally, we present our mesoscopic simulator capable of simulating real-world topographies and show that auction-based intersections show promise in more realistic systems as well.

Committee:

  1. Prof. Donald Patterson (chair)
  2. Prof. Bill Tomlinson
  3. Prof. Ramesh Jain

Get the full text of his thesis in our tech reports section.

Great Job Nitin!

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Posted: 6/18/12 10:38 pm UTC by Make the First Comment
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Designing Online Games for Real-life Relationships - February 7th, 2012

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to former grad student Yong Ming Kow, and LUCI faculty Yunan Chen on having their paper titled, “Designing Online Games for Real-life Relationships: Examining QQ Farm in Intergenerational Play” accepted to CSCW 2012!

Abstract: Intergenerational players are online game players of different generations within an extended family. We investigated intergenerational play between older parents and their adult children in the popular Chinese social networking game QQ Farm. We identified game features that encourage intergenerational play. To do this, we conducted online observations and semi-structured interviews with nine pairs of Chinese parents and their adult children. The results of this study suggest that an online game for intergenerational play needs to consider a range of factors, including social and occupational responsibilities, gaming interests, and gaming expertise among extended family members. The data suggests that intergenerational online games may generally benefit from the following features: (1) low entry barrier, (2) appealing game theme, (3) online interactions that extend real-life relationships, (4) low time commitment, and (5) asynchronous play. We have also found features which may have unique appeal to Chinese intergenerational gamers.

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Posted: 2/7/12 4:52 pm UTC by Make the First Comment
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DAT Space - December 8th, 2011

DAT Space

DAT Space hooligans

With workshop topics ranging from Arduino hacking to espresso brewing, new student organization Design, Art, and Technology Hackerspace (DAT Space) is making good on its promise to provide a student-run physical space where members of the UCI community can meet and work together on creative projects.

Read more here.

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Posted: 12/8/11 3:17 pm UTC by Make the First Comment
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Informing and Performing: Investigating How Mediated Sociality Becomes Visible - July 21st, 2011

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to former Informatics grad student Dr. Sharon Xianghua Ding, Informatics faculty member Don Patterson and their coauthors Wendy Kellog and Thomas Erickson on having their paper,
‘Informing and Performing: Investigating How Mediated Sociality Becomes Visible’ accepted to Personal and Ubiquitous Computing (Springer journal).

Abstract: In the Human-Computer Interaction (HCI), Computer-Supported Cooperative Work (CSCW) and ubiquitous computing literature, making people’s presence and activities visible as a design approach has been extensively explored to enhance computer mediated interactions and collaborations. This process has developed under the rubrics of “awareness”, “social translucence”, “social activity indicators”, “social navigation”, etc. Although the name and details vary, the central ideas are similar. By making social presence and activities more visible or perceivable, they provide social context for members to make sense of situations and guide their activities more informatively and appropriately. In this work, we introduce a class of visualizations called social context displays, which use and share graphical representations to depict people’s presence and activity information with an explicit focus on groups. The aim of this work is to examine social context displays in use and contribute new abstractions for understanding how making social information more visible works in general. Through our first hand experience with user-centered design and empirical investigations of two social context displays in real settings, we uncovered not only how they provide social context to inform actions and decisions, but also how members perform and manage their self- and group-representations through the display. Drawing on Goffman’s performance framework, we provide a detailed description of how people react and respond to these two social context displays, and reconsider some of the broader issues associated with computer-mediated interactions such as privacy, context, and media richness.

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Posted: 7/21/11 5:00 pm UTC by Make the First Comment
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