Posts Tagged ‘collaboration’

Microsoft Faculty Fellowship for Dr. Tentori - June 11th, 2013

Congratultions to former LUCI visiting researcher Dr. Monica Tentori for receiving the prestigious Microsoft Faculty Fellowship!

“Monica Tentori investigates the human experience of ubiquitous computing to inform the design of ubiquitous environments that effectively enhance humans’ interactions with their world. Her research intersecting human-computer interaction and ubiquitous computing particularly focuses on designing, developing, and evaluating natural user interfaces, self-reflection capture tools, and new interaction models for ubiquitous computing. Her work is being applied to healthcare and urban living to support the needs of urban citizens, hospital workers, elders, and individuals with autism and their caregivers. Tentori’s research demonstrates that effectively designed ubiquitous environments have the potential to promote healthy lifestyles and independence, and positively impact attention, behavior, and workload.”

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Posted: 6/11/13 9:11 pm UTC by Add Your Comment
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UCI to lead national social computing research center - June 27th, 2012

Intel Science and Technology Center for Social Computing Facebook Logo

If you were under a rock yesterday and missed this tremendous announcement, I report it here for your perusal. Paul Dourish, original founder of the LUCI lab, has coordinated a multi-million dollar donation from Intel to UCI. This was in coordination with many other folks at UCI and represents a major step forward for the LUCI lab, the Informatics department, the Bren School, UCI, etc…

“UC Irvine will anchor a new $12.5 million, Intel-funded research center that applies social science and humanities to the design and analysis of digital information.

“Technology is profoundly entangled with our everyday lives. As researchers, we can’t get a handle on what’s going on by looking at technical factors alone. We have to study them in concert with human, social and cultural aspects,” said UCI informatics professor Paul Dourish.

He and Scott Mainwaring of Intel Labs will co-lead the center, dubbed the Intel Science & Technology Center for Social Computing, along with UCI anthropology and law professor Bill Maurer.

[cite: UCI Press Release]

Paul also adds some credit where credit is due in his Facebook post:

“Exhausted and exhilarated after a busy day in San Francisco announcing our new Intel Science and Technology Center for Social Computing to the world. This is a great collaboration with Scott Mainwaring, Bill Maurer, Phoebe Sengers, Tarleton Gillespie, Steve Jackson, Tom Boellstorff, Kavita Philip, Geof Bowker, Gillian Hayes, Melissa Mazmanian, Jeffrey Bardzell, Shaowen Bardzell, Erik Stolterman, Carl Disalvo, Chris Ledantec, Ian Bogost, Erica Robles, Helen Nissenbaum, and more. Very excited about our next steps!”

You can connect to the Center on Facebook here: http://www.facebook.com/istcsocial

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Posted: 6/27/12 5:10 pm UTC by Make the First Comment
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Loosely Formed Patient Care Teams - February 6th, 2012

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to grad students Soyoung Lee, Sun Young Park, and LUCI faculty Yunan Chen on having their paper titled, “Loosely Formed Patient Care Teams: Communication Challenges and Technology Design” accepted to CSCW 2012!

Abstract: We conducted an observational study to investigate nurses’ communication behaviors in an Emergency Department (ED). Our observations reveal unique collaboration practices exercised by ED staff, which we term as “loosely formed team collaboration.” Specifically, ED patient care teams are dynamically and quickly assembled upon patient arrival, wherein team members engage in interdependent and complex care activities. The responsible care team then disassembles when a patient leaves the ED. The coordination mechanism required for these work practices challenges nurses’ communication processes, often increasing breakdown susceptibility. Our analysis of the ED nurses’ communication behaviors and use of communication channels highlights the importance of maintaining team awareness and supporting role-based communication. This points to the need for explicit efforts to coordinate tasks and informative interruptions. These findings call for the design of future communication technologies to meet the needs of loosely formed collaborative environments to provide team-based communication, lightweight feedback, and information transparency.

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Posted: 2/6/12 6:52 pm UTC by Make the First Comment
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Hackerspace hosts inaugural Arduino workshop - May 11th, 2011

Arduino Workshop

Arduino Workshop

Last night the LUCI lab had a terrific turnout for an Arduino hacking workshop.  About 20 people including undergraduates, graduate students, researchers and faculty turned out to learn how to program this popular microcontroller.  The basic goal of the workshop was for everyone to create a device which measured an input (light, sound, pressure) and do something in response (beep, light up, tweet, etc.).  There was a little bit of trepidation at first as most of the participants had to trade their software coding skills for wires and breadboards, but once the pizza arrived everything got easier.

This workshop was run by undergraduate student Vahan Hartooni and sponsored by the LUCI lab’s “hackerspace”, which is a new direction that we are undertaking as a result of a Multidisciplinary Design Program (MDP) grant. The grant program is a collaboration between the California Institute for Telecommunications and Information Technology (Calit2), and the Undergraduate Research Opportunities Program (UROP) with the following aspirations:

“Under the personal guidance of UCI faculty co-mentors, students will gain first-hand experience and training in state-of-the-art facilities and techniques. This program is designed to help students develop the multidisciplinary skills and knowledge that will propel them into graduate studies or careers in fields that explore the connections between different concentrations.Participants will demonstrate the results of their work at the UCI Undergraduate Research Symposium in May and at additional demonstration events sponsored by Calit2.”

This grant which was spearheaded by undergraduate students (including Vahan Hartooni and Nick LaJeunesse) and subsequently helped along with a little grant writing experience by Informatics faculty member Don Patterson, Informatics Research Scientist/Artist-in-Residence Garnet Hertz and Film & Media Studies faculty member Peter Krapp, was instrumental in last night’s program.

For more information about how you can hack, or about upcoming programs, contact the space at hackerspace@ics.uci.edu.

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Posted: 5/11/11 4:58 pm UTC by Make the First Comment
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LUCI has 8 (!) papers accepted to CSCW - November 12th, 2010

Moleskins and Pens

Photo courtesy of paulworthington

The LUCI lab will have a tremendous showing at CSCW 2011. The list of accepted works was just released and includes the following by grad students and faculty:

Full Papers:

“We will never forget you [online]”: An empirical investigation of post-mortem MySpace comments by Jed R. Brubaker (LUCI grad student), Gillian R. Hayes (LUCI faculty)

SELECT * FROM USER: Infrastructure and Socio-technical Representation by Jed R. Brubaker (LUCI grad student), Gillian R. Hayes (LUCI faculty)

Improving Communication and Social Support for Caregivers of High-Risk Infants through Mobile Technologies by Leslie S. Liu (LUCI grad student), Sen H. Hirano (LUCI grad student), Monica Tentori (LUCI post-doc), Karen G. Cheng (Charles Drew University of Medicine and Science), Sheba George (Charles Drew University of Medicine and Science), Sunyoung Park (LUCI grad student), Gillian R. Hayes (LUCI faculty)

The Values of Data: Considering the Context of Production in Data Economies by Janet Vertesi (Princeton University), Paul Dourish (LUCI faculty)

Social Mechanisms and Technological Affordances for Building Trust: ICT Use By Civilians in a Warzone by Bryan Semaan (Informatics grad student), Gloria Mark (Informatics faculty)

Notes:

Health Information Use in Chronic Care Cycles by Yunan Chen (LUCI faculty)

Forget Online Communities? Revisit Cooperative Work! by Yong Ming Kow (Informatics grad student), Bonnie Nardi (LUCI faculty)

What Do My Buddies Choose?: Informing Privacy Preferences with Social Navigation by Sameer Patil (former LUCI grad student), Xinru Page (Informatics grad student), Alfred Kobsa (Informatics faculty)

Congratulations
Jed, Gillian, Leslie, Sen, Monica Tentori, Karen, Sheba, Sunyoung, Bryan, Gloria, Yunan, Janet, Paul, Yong Ming, Bonnie, Sameer, Xinru and Alfred!

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Posted: 11/12/10 4:24 pm UTC by Add Your Comment
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CACM blog: Thinking Globally, Thinking Locally: Infrastructures for Collaboration - February 11th, 2010

Someone designing something on a computer

Photo courtesy of fernandopelillo

Lilly Irani was recently profiled (in a good way) on the CACM Blog, which is located here:
Thinking Globally, Thinking Locally: Infrastructures for Collaboration | Computers And Society | Communications of the ACM

An excerpt follows:

“Lilly studies infrastructures necessary to support design teams that operate out of India and work with clients who are also in Europe and the United States. Lilly started with seven weeks of immersive fieldwork observing a Delhi-based design team. She lived in the homes of her participants and went to work with them daily. As a researcher, she mostly observed, but she also helped with small tasks around the office, shopping for office supplies and tools, and photographing and filming user research done by the firm. Something Lilly found in her initial fieldwork is that short digital films (e.g. posted on vimeo) can help in communicating with foreign design research clients. In the words of Lilly, “You can post films on vimeo and really engage someone 12,000 miles away in a way that you can’t with a document or a phone call. If a picture is worth a 1000 words, a film is worth 10000 and it’s a lot more likely, if the film is good, that the intended viewer (the client) will watch it all the way through. “

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Posted: 2/11/10 2:14 pm UTC by Make the First Comment
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rhythIMs: I Talk, Therefore IM - June 9th, 2009

Celebration Balloons

Photo courtesy of flickr:eye2eye

Congratulations to Judy Chen on passing her advancement to candidacy exam!

Thesis: rhythIMs: I Talk, Therefore IM

Committee:
Paul Dourish (Chair)
Gillian Hayes
Antoinette LaFarge
Don Patterson
Alex Taylor

rhythIMs is a visualization that presents patterns of instant messaging and physical presence. When we interact with others, much of our interaction is built around the convergence of each other’s rhythms. Just as temporality is central to our experience of the world, it is also central to collaboration and our interactions with other people. By designing information visualization for use away from the desktop environment, I explore how technology can be used to support social presence, awareness and connectedness.

Congrats Judy!!

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Posted: 6/9/09 12:56 pm UTC by Make the First Comment
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Seeing Practice in Second Life and Design Life - June 3rd, 2009

Celebration Balloons

Photo courtesy of flickr:eye2eye


Congratulations to Lilly Irani on passing her Advancement to Candidacy Exam!

Thesis: Seeing Practice in Second Life and Design Life

Committee:
Paul Dourish (Chair)
Gillian Hayes
Bonnie Nardi
Kavita Philip
Keith Murphy

This work presents two projects concerned with technological practices — one of being a Second Life resident and one of being a technology designer. These projects see the cultures of Second Life and of design, like cultures more generally, as fluid, produced through everyday social interaction conditioned by history, contingency, and imagination.

Part I: Situated Practices of Seeing: Visual Practice in Second Life

Graphical virtual worlds are increasingly significant sites of collaborative interaction. Many argue that the simulation of the everyday environment makes them particularly effective for collaboration. Based on a study of visual practice in Second Life, I argue: first, that the practice of looking is more varied than it might at first seem; second, that we need to look beyond the virtual in understanding virtual worlds; and third, that implementations blend interactional practice. I detail basic tools for seeing in Second Life’s virtual world client. I then describe the diversity of cultural practices of seeing the world and seeing audience that have emerged among users, with implications for sociality and self-presentation in a virtual world. I suggest that the value of virtual worlds as sites of collaboration might lie more in their richness and openness to appropriation and flexibilities of visual practice that engenders than in their simulation of everyday interaction. Visual practice helps to understand the particular, learned, and situated ways people come to see the world in this instance, a virtual one.

Part II: Transnational Technodesign

It is well-established that technologies that make sense within one cultural context may be understood and adopted entirely differently when put into a different cultural context. In response to the many difficulties and misadventures of technology transfer, there is a growing response that calls for the export of *design methods* rather than designed objects. Equipped with proper methods, it is often assumed that people can design technologies that suit their settings and purposes. Yet there are many reasons to believe that design methods, such as usability testing, participatory design, or requirements engineering, cannot travel so easily. Prescriptions of practice that work in one cultural context may not work in another.I present reflections on a particular case of design research in an Andhra Pradesh village — a case of surprises and methodological mutation and highlight directions for future work.

Congrats Lilly!!

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Posted: 6/3/09 1:34 pm UTC by Make the First Comment
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Peoples and Practices Research @ UCI Blog launched - January 15th, 2009

From: PAPR@UCI

“Welcome! We’ve set up this blog to share information and foster discussion for the “People and Practices” research initiative at UC Irvine. PAPR@UCI brings together a wide range of researchers from across campus, connecting Informatics, Anthropology, Arts, Humanities, Design, and Education, to name just some. We are connected by an abiding interest in information technology as a site for social and cultural production and the emergence of new forms of practice. This particular initiative is supported by, and conducted in collaboration with, colleagues from the People and Practices Research group at Intel Corporation, and also connected to research going on at Goldsmiths College and other academic centers.

In Fall 2008, we held a campus competition for research projects in this broad research area. Over the next few weeks, we will begin by posting brief summaries of the 17 projects that we were able to support.”

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Posted: 1/15/09 3:11 pm UTC by Add Your Comment
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Gabi to compete in the Grace Hopper student research competition - May 18th, 2008

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to Informatics undergraduate student, Gabriela Marcu, who will be presenting “Reactions to the use of wearable recording technology for aiding people with memory impairments” at the Grace Hopper Celebration of Women in Computing this fall. This work was conducted under the advisement of Gillian Hayes (also in LUCI) and Khai Truong (University of Toronto) in collaboration with LUCI Ph.D. student, David Nguyen. Congratulations and good luck to all!

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Posted: 5/18/08 3:23 pm UTC by Make the First Comment
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