Posts Tagged ‘Bonnie Nardi’

Bonnie Nardi accepted to CHI Academy - January 23rd, 2013

Congratulations to LUCI Lab faculty member, Bonnie Nardi on being accepted to the CHI Academy! An ICS alum, Beki Grinter was also accepted!

The CHI Academy is an honorary group of individuals who have made substantial contributions to the field of human-computer interaction. These are the principal leaders of the field, whose efforts have shaped the disciplines and/or industry, and led the research and/or innovation in human-computer interaction. The criteria for election to the CHI Academy are:
Cumulative contributions to the field.
Impact on the field through development of new research directions and/or innovations.
Influence on the work of others.

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Posted: 1/23/13 5:00 pm UTC by Make the First Comment
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Collapse Informatics and Practice: Theory, Method, and Design - November 16th, 2012

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Congratulations to Informatics faculty and researchers, Bill Tomlinson, Bonnie Nardi, Don Patterson and Six Silberman on having their paper, “Collapse Informatics and Practice: Theory, Method, and Design” accepted to a special issue of ToCHI focussed on ‘Sustainable HCI through Everyday Practices’

“What happens if efforts to achieve sustainability fail? Research in many fields argues that contemporary global industrial civilization will not persist indefinitely in its current form, and may, like many past human societies, eventually collapse. Arguments in environmental studies, anthropology, and other fields indicate that this transformation could begin within the next half-century. While imminent collapse is far from certain, it is prudent to consider now how to develop sociotechnical systems for use in these scenarios. We introduce the notion of collapse informatics—the study, design, and development of sociotechnical systems in the abundant present for use in a future of scarcity. We sketch the design space of collapse informatics and a variety of example projects. We ask how notions of practice—theorized as collective activity in the “here and now”—can shift to the future since collapse has yet to occur. ”

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Posted: 11/16/12 6:33 pm UTC by Make the First Comment
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Gift Box: Including Social Objects in Internet of Things - April 6th, 2012

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Congratulations to Vrishti Gulati who passed her M.S. advancement to candidacy exam today:

Title: Gift Box

Abstract: This paper highlights a research gap in the Internet of Things, i.e., the absence of particular categories of social objects that matter to non-technical everyday users. Social objects are existing physical objects that people bond with, are attached to, or that connect people to each other. We conducted a study, named Gift Box, to specifically look at the social aspects emerging within the Internet of Things (IoT). The study represents gifts, a specific category of social objects that connect people to each other, through pictures on a social media website. The study offers a simulated interaction with the Internet of Things, to identify social objects that matter to users. The study is a first step for users to include objects of their choice. Understanding user engagement and sociality supported within the IoT can lead to a more successfully accepted Internet of Things.

This paper has two contributions: Gift Box user study to identify social objects that matter to users, so that such objects can be included in the Internet of Things and a Technology spectrum for the Internet of Things to support consideration about the kind of objects, technology within the objects, and capability of user contribution to creation of the Internet of Things.

Committee:

  1. Dr. Donald Patterson (chair)
  2. Dr. Alfred Kobsa
  3. Dr. Melissa Mazmanian
  4. Dr. Bonnie Nardi
  5. Dr. Alladi Venkatesh

Great Job Vrishti!

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Posted: 4/6/12 6:49 pm UTC by Add Your Comment
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LUCI members get many papers accepted by CHI 2011 - January 27th, 2011

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The LUCI lab has had several papers accepted to CHI 2011. The list of accepted works was just released and includes the following by students, researchers, and faculty:

Full Papers:

Situating the Concern for Information Privacy through an Empirical Study of Responses to Video Recording by David Nguyen (LUCI Ph.D.), Aurora Bedford and Alex Bretana (Informatics undergrads) and Gillian R. Hayes (LUCI faculty)

Unpacking Exam-Room Computing: Negotiating Computer-Use in Patient-Physician Interactions by Yunan Chen (LUCI faculty), Victor Ngo and Sidney Harrison (Informatics Masters students) and Victoria Duong (UCI undergrad).

Comparing Activity Theory with Distributed Cognition for Video Analysis: Beyond “Kicking the Tires.” by Eric Baumer (former LUCI post-doc) and Bill Tomlinson (LUCI faculty)

Infrastructures for low-cost laptop use in Mexican schools
Ruy Cervantes (Informatics Ph.D.), Mark Warschauer (Ed. Dept.), Bonnie Nardi (LUCI Faculty), and Nithya Sambasivan (Informatics Ph.D.)

Designing a Phone Broadcasting System for Urban Sex Workers in India
Nithya Sambasivan (Informatics Ph.D.) and Ed Cutrell (Microsoft)

Classroom-Based Assistive Technology: Collective Use of Interactive Visual Schedules by Students with Autism
Meg Cramer (LUCI Ph.D.), Sen Hirano (LUCI M.S.), Monica Tentori (UABC), Michael Yeganyan (LUCI M.S.), and Gillian R. Hayes (LUCI Faculty)

Homebrew Databases: Complexities of Everyday Information Management in Nonprofit Organizations
Amy Voida (Informatics PostDoc), Ellie Harmon (LUCI Ph.D.), Ban Al-Ani (Informatics Faculty)

Why Do I Keep Interrupting Myself?: Environment, Habit and Self-Interruption
Laura Dabbish (CMU), Gloria Mark (Informatics Faculty), Victor Gonzalez, (ITAM)

Refraining from Technological Intervention by by Eric Baumer (former LUCI post-doc) and Six Silberman (former LUCI Ph.D. Student)

Congratulations
Alex, Aurora, Bill, David, Eric, Gillian, Sidney, Six, Victor, Yunan, Ruy, Bonnie, Nithya, Meg, Sen, Monica, Michael, Amy, Ellie, Ban, and Gloria!

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Posted: 1/27/11 7:36 pm UTC by Add Your Comment
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LUCI affliates’ research on ‘World of Warcraft’ makes national politics - December 22nd, 2010

World of Warcraft

World of Warcraft

LUCI researchers and other faculty from our Department of Informatics have found themselves in the crosshairs of national politics as described in an article in the O.C. Register:

“Maybe it’s a generation gap thing. But the $3 million that went to UC Irvine researchers to study “Decentralized Virtual Activities and Technologies” has been branded one of the worst wastes of taxpayer dollars of 2010 by U.S. Sen. Tom Coburn, R-OK….

The game is made by Blizzard Entertainment of Irvine, and the researchers are Walt Scacchi, Bonnie Nardi, Richard Taylor, Gloria Mark and Cristina Lopes.”

via UCI ‘World of Warcraft’ research squandered $3 million, critic says – OC Watchdog : The Orange County Register.

We’ll link to Bonnie’s response which is being published tomorrow at the University of Michigan Press.  But a few things worth noting… video games are a big part of our local economy.  Blizzard employs 4600 people.  This research has been nominated for best paper awards at CSCW and any of the local faculty can tell you that the NSF isn’t exactly spewing out tax payer money these days.

Walt’s response, filtered by the press is here:
Slam on UCI is ’sign of distinction’ and ‘compliment,’ researcher says

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Posted: 12/22/10 10:19 pm UTC by Make the First Comment
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LUCI has 8 (!) papers accepted to CSCW - November 12th, 2010

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The LUCI lab will have a tremendous showing at CSCW 2011. The list of accepted works was just released and includes the following by grad students and faculty:

Full Papers:

“We will never forget you [online]”: An empirical investigation of post-mortem MySpace comments by Jed R. Brubaker (LUCI grad student), Gillian R. Hayes (LUCI faculty)

SELECT * FROM USER: Infrastructure and Socio-technical Representation by Jed R. Brubaker (LUCI grad student), Gillian R. Hayes (LUCI faculty)

Improving Communication and Social Support for Caregivers of High-Risk Infants through Mobile Technologies by Leslie S. Liu (LUCI grad student), Sen H. Hirano (LUCI grad student), Monica Tentori (LUCI post-doc), Karen G. Cheng (Charles Drew University of Medicine and Science), Sheba George (Charles Drew University of Medicine and Science), Sunyoung Park (LUCI grad student), Gillian R. Hayes (LUCI faculty)

The Values of Data: Considering the Context of Production in Data Economies by Janet Vertesi (Princeton University), Paul Dourish (LUCI faculty)

Social Mechanisms and Technological Affordances for Building Trust: ICT Use By Civilians in a Warzone by Bryan Semaan (Informatics grad student), Gloria Mark (Informatics faculty)

Notes:

Health Information Use in Chronic Care Cycles by Yunan Chen (LUCI faculty)

Forget Online Communities? Revisit Cooperative Work! by Yong Ming Kow (Informatics grad student), Bonnie Nardi (LUCI faculty)

What Do My Buddies Choose?: Informing Privacy Preferences with Social Navigation by Sameer Patil (former LUCI grad student), Xinru Page (Informatics grad student), Alfred Kobsa (Informatics faculty)

Congratulations
Jed, Gillian, Leslie, Sen, Monica Tentori, Karen, Sheba, Sunyoung, Bryan, Gloria, Yunan, Janet, Paul, Yong Ming, Bonnie, Sameer, Xinru and Alfred!

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Posted: 11/12/10 4:24 pm UTC by Add Your Comment
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“Hi Kiosk! Help me plz. Performative interactions in a restaurant” - September 14th, 2010

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to Informatics grad student, Vrishti Gulati and Informatics faculty member Bonnie Nardi on having their paper, “Hi Kiosk! Help me plz. Performative interactions in a restaurant.”, accepted to the Ubicomp 2010- Designing for Performative Interactions in Public Spaces Workshop

Abstract:The paper explores issues of performance and identity in interactions with a self service kiosk in a fast food restaurant. This is studied in context of a youth populated site-a fast food restaurant at a University Campus. I conducted ethnography in a Jack in the Box restaurant, a popular American chain. The focus is looking at performative aspects in social and public settings. All interactions with the kiosk—the choice of using it to order food, glances, playful interactions, and looks when others are using it— are viewed as exhibits of performance. Even non-interactions and ignorance of the kiosk display an aspect of performance.

Congratulations Vrishti and Bonnie!

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Posted: 9/14/10 11:57 pm UTC by Add Your Comment
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Nithya Sambasivan Advances to Candidacy - March 3rd, 2010

Beneficiary User

Beneficiary User

Congratulations to Informatics Ph.D. Student Nithya Sambasivan for passing her advancement to candidacy exam!

Committee: Bonnie Nardi (chair), Ed Cutrell (Microsoft), Bill Maurer, Donald Patterson, Alladi Venkatesh

Intermediated Technology Use in Developing Communities

Abstract: We describe a prevalent mode of information access in low-income communities of the developing world intermediated interactions. They enable persons for whom technology is inaccessible due to non-literacy, lack of technology-operation skills, financial constraints and so on, to benefit from technologies through digitally skilled users thus, expanding the reach of technologies. Reporting the results of our ethnography in two urban slums of Bangalore, India, we present three distinct intermediated interactions: inputting intent into the device in proximate enabling, interpretation of device output in proximate translation, and both input of intent and interpretation of output in surrogate usage. We present some requirements and challenges in interface design of these interactions and explain how they are different from direct interactions. We then explain the broader effects of these interactions on low-income communities, and present some implications for design.

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Posted: 3/3/10 10:34 am UTC by Make the First Comment
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Seeing Practice in Second Life and Design Life - June 3rd, 2009

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Congratulations to Lilly Irani on passing her Advancement to Candidacy Exam!

Thesis: Seeing Practice in Second Life and Design Life

Committee:
Paul Dourish (Chair)
Gillian Hayes
Bonnie Nardi
Kavita Philip
Keith Murphy

This work presents two projects concerned with technological practices — one of being a Second Life resident and one of being a technology designer. These projects see the cultures of Second Life and of design, like cultures more generally, as fluid, produced through everyday social interaction conditioned by history, contingency, and imagination.

Part I: Situated Practices of Seeing: Visual Practice in Second Life

Graphical virtual worlds are increasingly significant sites of collaborative interaction. Many argue that the simulation of the everyday environment makes them particularly effective for collaboration. Based on a study of visual practice in Second Life, I argue: first, that the practice of looking is more varied than it might at first seem; second, that we need to look beyond the virtual in understanding virtual worlds; and third, that implementations blend interactional practice. I detail basic tools for seeing in Second Life’s virtual world client. I then describe the diversity of cultural practices of seeing the world and seeing audience that have emerged among users, with implications for sociality and self-presentation in a virtual world. I suggest that the value of virtual worlds as sites of collaboration might lie more in their richness and openness to appropriation and flexibilities of visual practice that engenders than in their simulation of everyday interaction. Visual practice helps to understand the particular, learned, and situated ways people come to see the world in this instance, a virtual one.

Part II: Transnational Technodesign

It is well-established that technologies that make sense within one cultural context may be understood and adopted entirely differently when put into a different cultural context. In response to the many difficulties and misadventures of technology transfer, there is a growing response that calls for the export of *design methods* rather than designed objects. Equipped with proper methods, it is often assumed that people can design technologies that suit their settings and purposes. Yet there are many reasons to believe that design methods, such as usability testing, participatory design, or requirements engineering, cannot travel so easily. Prescriptions of practice that work in one cultural context may not work in another.I present reflections on a particular case of design research in an Andhra Pradesh village — a case of surprises and methodological mutation and highlight directions for future work.

Congrats Lilly!!

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Posted: 6/3/09 1:34 pm UTC by Make the First Comment
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A Hybrid Cultural Ecology: World of Warcraft in China - July 29th, 2008

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Congratulations to Informatics graduate student Sylvia Lindtner and faculty member Bonnie Nardi on getting a paper published in CSCW 2008:
Lindtner, S., Nardi, B., Wang, Y., Mainwaring, S., Jing, H., Liang, W., “A Hybrid Cultural Ecology: World of Warcraft in China”, to appear in Proc. of CSCW 08.

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Posted: 7/29/08 8:33 am UTC by Make the First Comment
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