Archive for July, 2011

Informing and Performing: Investigating How Mediated Sociality Becomes Visible - July 21st, 2011

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to former Informatics grad student Dr. Sharon Xianghua Ding, Informatics faculty member Don Patterson and their coauthors Wendy Kellog and Thomas Erickson on having their paper,
‘Informing and Performing: Investigating How Mediated Sociality Becomes Visible’ accepted to Personal and Ubiquitous Computing (Springer journal).

Abstract: In the Human-Computer Interaction (HCI), Computer-Supported Cooperative Work (CSCW) and ubiquitous computing literature, making people’s presence and activities visible as a design approach has been extensively explored to enhance computer mediated interactions and collaborations. This process has developed under the rubrics of “awareness”, “social translucence”, “social activity indicators”, “social navigation”, etc. Although the name and details vary, the central ideas are similar. By making social presence and activities more visible or perceivable, they provide social context for members to make sense of situations and guide their activities more informatively and appropriately. In this work, we introduce a class of visualizations called social context displays, which use and share graphical representations to depict people’s presence and activity information with an explicit focus on groups. The aim of this work is to examine social context displays in use and contribute new abstractions for understanding how making social information more visible works in general. Through our first hand experience with user-centered design and empirical investigations of two social context displays in real settings, we uncovered not only how they provide social context to inform actions and decisions, but also how members perform and manage their self- and group-representations through the display. Drawing on Goffman’s performance framework, we provide a detailed description of how people react and respond to these two social context displays, and reconsider some of the broader issues associated with computer-mediated interactions such as privacy, context, and media richness.

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Posted: 7/21/11 5:00 pm UTC by Make the First Comment
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The Promise of Play: A New Approach to Productive Play - July 18th, 2011

Moleskins and Pens

Photo courtesy of paulworthington

Congratulations to Informatics graduate student Silvia Lindtner and Informatics faculty Paul Dourish on having their paper,
‘The Promise of Play: A New Approach to Productive Play’ accepted to Games and Culture Journal.

Abstract: Games are woven into webs of cultural meaning, social connection, politics, and economic change. This article builds on previous work in cultural, new media, and game studies to introduce a new approach to productive play, the promise of play. This approach analyzes games as sites of cultural production in times of increased transnational mediation and speaks to the formation of identity across places. The authors ground their explorations in findings from ethnographic research on gaming in urban China. The spread of Internet access and increasing popularity of digital entertainment in China has been used as an indicator of social change and economic progress shaped by global flows. It has also been described as being limited by local forces such as tight information control. As such, gaming technologies in China are ideal to ask broader questions about digital media as sites of production at the intersection of local contingencies and transnational developments.

Get a copy of this paper here: http://gac.sagepub.com/content/early/2011/04/21/1555412011402678

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Posted: 7/18/11 6:36 pm UTC by Make the First Comment
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