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July 3, 2009

South Coast Plaza has an iPod Vending Machine:
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Okay, so I don't get out much, but last night I was at South Coast Plaza and stumbled across this iPod vending machine. I had heard that such things existed before, but I didn't think I would run into one unless I was in an alley in Japan. It turns out that there is one in Macy's.

It is iPod branded, but has Sony and other other company products in it also. There is one screen in the upper left with marketing videos running in a loop and a touch screen on the right for picking your gadget.

There was clearly a security concern as there was a special video camera watching it and it was in the middle of a Macy's, not in an alley in Japan.

So now, if it is too much trouble to get your iPod from the Apple Store 50 feet away, you can use the vending machine instead.

[News: Local] Posted by djp3 at 8:28 AM | Comments (0)

July 2, 2009

Google Street View Collected from an X:
FirefoxScreenSnapz001.png

So, it looks like the Google Street View Team has gone pedestrian. You can now look at DisneyLand Paris using the Street View interface. Just for the record the LUCI blog predicted that Street View will go inside buildings before long. You heard it here first.

[News:World] Posted by djp3 at 10:57 AM | Comments (0)

June 30, 2009

ARhrrrr!: Helicopter vs. Zombie Augmented Reality Game:

"By merging graphics with props in the physical world, handheld Augmented Reality games pull the player through the small screen and into a larger merged play-space. Our primary motivation for this AR game was to explore fast-action first-person augmented reality, where the camera controls and movement that would typically require a mouse and keyboard are handled directly by simply moving the device. Advanced tracking technology allows the player to quickly zoom in and out and view the world at steep angles, making this a highly interactive and engaging game. Finally, we wanted to test tangible input mechanics, such as placing and shooting Skittles to trigger in-game events."

[News:Gadget] Posted by djp3 at 7:34 AM | Comments (0)

June 29, 2009

Tukopticon, Six and Lilly make O'Reilly's Blog:
turkopticon logo

From: Mechanical Turk Best Practices - O'Reilly Radar

"For most users of mechanical turk (us included), it has become an API call that fits smoothly within their workflow. (Or as someone at the meetup wryly suggested, turk is a Remote Person Call.) The last pair of speakers, Lilly Irani and Six Silberman, reminded us that behind mechanical turk lies thousands of workers† ("the crowd in the cloud") working without (health care) benefits, oftentimes at extremely low hourly wages. Irani and Silberman suggested that rather than abstracting mechanical turk services as mere API calls, users should start thinking of the plight of the turks ("Mechanical Turk Bill of Rights") behind the service. As a first step they have a released a Firefox plugin that aims to narrow the information assymetry between turks (those performing tasks) and requesters (those posting tasks). While requesters can see ratings for turks, requesters aren't rated: Turkopticon lets turks rate requesters. They need more turks to download and start using Turkopticon, so if you know any mechanical turks please enourage them do so."

[News:World] Posted by djp3 at 10:24 AM | Comments (0)

Design Algorithms: Skeuomorphs, Spandrels & Palimpsests:

Skeuomorphs - Garnet Hertz - UC Irvine "An ornament or design on an object copied from a form of the object when made from another material or by other techniques"

This event explored how cultural objects shift over time, with each presenter exploring a single term related to patterns of cultural change.

Garnet Hertz is an interdisciplinary artist, Fulbright Scholar and is an affiliate of the Laboratory for Ubiquitous Computing and Interaction in the Department of Informatics at UC Irvine. He has shown his work at several notable international venues in eleven countries including Ars Electronica, DEAF and SIGGRAPH and was awarded the prestigious 2008 Oscar Signorini Award in robotics. His research is widely cited in academic publications, and popular press on his workhas disseminated through 25 countries including The New York Times, Wired, The Washington Post, NPR, USA Today, NBC, CBS, TV Tokyo and CNN Headline News.

skeuomorph.jpg
Video podcast
Watch online at Vimeo

[Video Rebroadcast] Posted by djp3 at 9:51 AM | Comments (0)

June 24, 2009

Rendering speed on iPhone, Android and Pre:

An interesting experiment looking at web browser rendering speed on different mobile platforms from: "AppleInsider | Apple undersells, over-delivers on iPhone 3GS speed - report"

mobile phone speed graph

[News:Gadget] Posted by djp3 at 1:01 PM | Comments (0)

June 23, 2009

Persuasive Technologies, Ecotopian Agendas, and the Morality of Consumption: Rethinking the Relationship between Human-Computer Interaction and Environmental Sustainability:
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Video podcast

This is a rebroadcast of the Friday Informatics Seminar hosted March 20, 2009 at 3:15pm in 6011 Donald Bren Hall

Speaker:
Paul Dourish
Professor, Department of Informatics
Donald Bren School of Information and Computer Sciences

Many HCI researchers have recently begun to examine the opportunities to use ICTs to promote environmental sustainability and ecological consciousness on the part of technology users. In particular, contemporary technologies -- including mobile devices and ambient displays -- can be imagined to provide opportunities for reflection on personal and collective action, or for monitoring and visualization of behaviour and its relationship to environmental change. These efforts exploit recent explorations of the use of computers as persuasive technologies in domains such as health and fitness.

In this talk, I want to examine the limits of this work as currently construed. In particular, I want to argue that the framing of environmental consciousness in terms of personal moral choice has three problems. First, it commits to a form of ecological utopianism whose internal contradictions make it a questionable basis for practical action; second, it implicitly adopts a model of ecological market capitalism that may be as much a source of problem as one of solutions, and, third, it systematically closes off areas of inquiry that reach beyond individual morality and consumption. By drawing on research on ecological politics and the political economy of environmentalism, I'll suggest some new directions for the relationship between sustainability and HCI.

[Video Rebroadcast] Posted by djp3 at 4:05 PM | Comments (0)

LUCI iTunes Podcast Presence is fixed:
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If you click on the "iTunes Podcast" link on the upper right, you can subscribe to audio and video content from the LUCI lab through the iTunes store now. It was broken. Apple support technicians helped us to clean up our records in the database. Now anything we record shows up in your iPod with nary a lift of your finger (after lifting a finger to subscribe). The content is still a little raw, but it's flowing at least....

[News: Local] Posted by djp3 at 4:00 PM | Comments (0)

June 17, 2009

Commentary: "HacketyHack Programming for Kids":

hackety hack

HacketyHack

Commentary by Warren Applebaum

Hackety Hack a programming environment for the language ruby, meant for children. Its creator is the radical and outrageous professor [ok warren -ed.] who goes by the internet handle ”why the lucky stiff”. His goal is to enrich the lives of children and adults with programming and imagination; or perhaps to just draw cats. His other work; “why’s poignant guide to ruby” is one of the most unorthodox approaches to programming language study that I’ve ever encountered. He uses comic strips to denote the reader’s comprehension of each topic. His use of illustrations in comic book fashion allows him to explicitly depict the designs he is describing in ruby; as well as another of his creations, “shoes”, a GUI framework for ruby.

Children armed with Hackety Hack; coupled with some of the already available ubiquitous technologies, such as the iPhone presents a very optimistic outlook for the future of computing. Our children will already be programming the applications we learned how to implement in college, as tweens or even elementary school students. What kind of science fair projects are children going to be entering in the next decade? The impact of having these resources available for children at such a young age presents many concerns about developmental growth. The sacrifice of their other activities in order to program could possibly hinder their intellectual or emotional growth.

[Commentary] Posted by djp3 at 6:00 AM | Comments (0)

June 16, 2009

Congratulations Joel! (Automated Dependency Analysis for Internet-Scale Code Reuse) (Advancement to Candidacy):
Flickr Image
Photo courtesy of eye2eye

Congratulations to Joel Ossher on passing his advancement to candidacy exam!

Thesis: Automated Dependency Analysis for Internet-Scale Code Reuse

Committee:
Crista Lopes (Chair)
Jim Jones
Andre van der Hoek
Ian Harris
Jim Hicks

Software reuse by search-copy-paste-and-adapt has become a common practice in software development, along with other more traditional forms of reuse. Opportunities for this kind of reuse are plentiful, thanks in large part to the widespread adoption of open source processes and the availability of search engines for locating relevant code. Despite increased availability, merely locating an appropriate artifact to reuse is not sufficient. There remains the challenge of developing an understanding of its workings as well as integrating it into a project. This is made more difficult by the interconnected nature of complex software, as a single artifact may touch many different pieces of the system. This greatly complicates localizing usage examples and extracting reusable pieces from existing code. This paper presents a novel method of static dependency analysis to help support the understanding and integration of reusable code. Our dependency slicing algorithm automatically isolates self-contained slices from a source program, thereby dramatically reducing the amount of source code irrelevant to the artifact of interest. We describe how we modified Sourcerer, an infrastructure for internet-scale open source code search, to support an implementation of our dependency slicing algorithm. An empirical evaluation showed that the slicing algorithm introduced no compilation errors. Further, compared to the standard approach to dependency resolution, it reduced the number of files required by up to 300 times and decreased the number of declarations in these files by up to 4000 times.

[News: Local] Posted by djp3 at 4:24 PM | Comments (0)

Congratulations Kah! (Measuring Display Interaction in Presence of Context Information) (Master's Defense):
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Video podcast

Congratulations to Kah Liu on passing his Master's Thesis defense! He passed a few weeks ago, but we wanted to put video up!

Thesis: Measuring Display Interaction in Presence of Context Information

Committee:
Don Patterson (Chair)
Gillian Hayes
Chen Li

Traditional directory kiosks present users with common facilities information that may be difficult to understand because it is out of the context of the user. Our study implements contextual information onto a kiosk display and studies the user interaction with context information.

Our study is separated into four phases to precisely measure the interactions of the traditional kiosk display system and compare the results to the interactions on a contextual kiosk system. Phase One was designed to establish a baseline for the interactions with the traditional display. Phase Two determined the effects of moving the display in location with a higher amount of traffic. Phase Three studied the interactions with a contextual display with search and compared the quantitative data with the previous phases. Phase four is exit interviews to gather qualitative data on the contextual kiosk display.

Our results show that contextual data is welcomed by patrons of the display. However, there are many concerns surrounding the validity, generalization, and subjectivity of the information. Many felt uncomfortable using the context due to their unfamiliarity with the system. Even with concerns, patrons used context more when it was available and interviewees rated a contextual display higher than a display with traditional facilities information.

[News: Local] Posted by djp3 at 12:42 PM | Comments (0)

Commentary: "Lightstage and Cinema 2.0":

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cactus
More examples can be found here:http://gl.ict.usc.edu/Data/LightStage/

Lightstage

Commentary by Warren Applebaum

Lightstage and Cinema 2.0 are the combined efforts of Jules Urbach and AMD. Lightstage is a full body data capture environment, where 6,500 white LED lights and many HD camera’s take data from objects, for example humans, and provide CGI and Entertainment developers exact duplicates of the object for use in film, video games, and even communications. The Lightstage captures data from the flashing of the lights at speeds too fast for the human eye to see; from each light’s individual reflection from the object, a data structure is formed. The data being collected from the Lightstage is currently being rendered into CGI graphics for future films and human models.

The exciting goal for Lightstage is its potential when coupled with a strong enough rendering device to produce tactile representations of whatever was captured on its stage. The biggest claim, being that it could provide the dataset to power a future Holodeck (From Star Trek, a room that is completely composed of light rendered tactile objects). This is an incredible leap for the field of data visualizations, just think about sequence diagrams which were composed of real actors, just a thought.

[Commentary] Posted by djp3 at 11:13 AM | Comments (0)

June 15, 2009

Congratulations Dr. Eric (Computational Metaphor Identification to Foster Critical Thinking and Creativity)(Final Defense):
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Photo courtesy of eye2eye

Congratulations to Eric Baumer on successfully defending his Ph.D. thesis "Computational Metaphor Identification to Foster Critical Thinking and Creativity"

Committee:
Bill Tomlinson (Chair)
Lindsey Richland
Paul Dourish

The world's longest abstract (verging on becoming a "concrete")

Metaphor, the partial framing of a target concept in terms of a source concept, permeates human thought and action. Metaphors often manifest themselves as linguistic patterns in which language associated with a source concept is used to describe a target concept. Any given metaphor highlights some aspects of a concept while simultaneously downplaying others. Novel metaphors can provide creative reframings of familiar concepts by highlighting those aspects hidden by more common metaphors. However, due to their ubiquity, conceptual metaphors can be difficult to examine critically, if we can even notice them in the first place.

To address such difficulties, this dissertation develops computational metaphor identification (CMI), which identifies potential conceptual metaphors in written text. CMI maps selectional preferences of relatively frequent nouns in a source corpus to those in a target corpus. Such mappings indicate potential metaphors from concepts in the source corpus to those in the target. CMI can be used to draw attention to potential conceptual metaphors that might otherwise go unnoticed, making those metaphors available for critical and creative examination. For example, what might a given metaphor highlight, what might it hide, and what alternative metaphors might frame the situation differently? In this way, CMI is designed not as a type of computational reasoning, but as a means of facilitating human reasoning.

To evaluate its capacity to foster critical thinking and creativity, computational metaphor identification was incorporated into an educational module about cell biology, which was used to perform an experimental study in a 7th grade classroom. Students’ answers to written questions about the cell were analyzed using CMI, and potential metaphors were presented back to students. The results demonstrate that the use of CMI effectively fostered both critical thinking about metaphors and creative generation of alternative metaphors. These results also speak to the varying roles of surface and structural similarity in metaphorical reasoning, as well as the relationship between noticing similarities and noticing differences when thinking about metaphors. This evaluation not only demonstrates CMI’s usefulness in educational contexts, but it also carries broader implications for exploring the relationship between computation and human thought.

[News: Local] Posted by djp3 at 12:00 PM | Comments (0)

June 10, 2009

Commentary: "Trust without touch: jumpstarting long-distance trust with initial social activities":

boat mooring
Photo courtesy of Wallflower83

Trust without touch: jumpstarting long-distance trust with initial social activities
by Jun Zheng, Elizabeth Veinott, Nathan Bos, Judith S. Olson, Gary M. Olson

Commentary by Latu Evelyn Fusimalohi

SUMMARY
This article explores what it means to “trust” both in the virtual world as well as the real world. Specifically, interactions through CMC, also known as “Computer-mediated communication”, as well as traditional in-person interactions, are tested against each other to show the effectiveness of meeting someone in person prior to interacting with them online, through online chatting or via email, as opposed to interacting without having ever face-to-face interactions. More trust exists when there have been a face-to-face establishment prior to interacting through the internet. Meeting in-person establishes 3 key aspects: “interactivity”, “visibility” and “social information”. All three aspects lead up to trust. In conclusion, the article shows that in order for CMC to be effective, there should be a face-to-face interaction prior to interacting online, thereby increasing the level of trust, resulting in a more comfortable social contact.

[Commentary] Posted by djp3 at 1:05 PM | Comments (1)

I agree nothing is better than a face-to-face interaction!

Posted by: Emerson at June 18, 2009 6:22 PM
Quiz: What Kind of Tech User Are You?:
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The Pew Internet and American Life Project did a study of mobile internet users and classified people into ten different categories based on how you use and feel about social networks.

Try it and see what kind of user you are:

" Is Facebook your window to your social world? Is your mobile device the last thing you put aside before shutting the light out at night? Or does the deluge of digital information leave you flat and the ring of your cell phone leave you cranky?

The questions below allow you to place yourself in one of the categories in the Pew Internet Project's Typology of Information and Communication Technology Users."

Quiz: What Kind of Tech User Are You? | Pew Internet & American Life Project

It turns out that I'm (Don) a "Digital Collaborator"

"If you are a Digital Collaborator, you use information technology to work with and share your creations with others. You are enthusiastic about how ICTs help you connect with others and confident in your ability to manage digital devices and information. For you, the digital commons can be a camp, a lab, or a theater group – places to gather with others to develop something new."

I think that that is a fair description of me. Something about this smells like a horoscope though...

[Just for fun] Posted by djp3 at 9:42 AM | Comments (0)

June 9, 2009

Congratulations Judy! (rhythIMs: I Talk, Therefore IM) (Advancement to Candidacy):
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Photo courtesy of eye2eye

Congratulations to Judy Chen on passing her advancement to candidacy exam!

Thesis: rhythIMs: I Talk, Therefore IM

Committee:
Paul Dourish (Chair)
Gillian Hayes
Antoinette LaFarge
Don Patterson
Alex Taylor

rhythIMs is a visualization that presents patterns of instant messaging and physical presence. When we interact with others, much of our interaction is built around the convergence of each other's rhythms. Just as temporality is central to our experience of the world, it is also central to collaboration and our interactions with other people. By designing information visualization for use away from the desktop environment, I explore how technology can be used to support social presence, awareness and connectedness.

[News: Local] Posted by djp3 at 12:56 PM | Comments (0)

June 5, 2009

Congratulations Yasser! (On Improving Search in Wikipedia) (Advancement to Candidacy Exam):
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Photo courtesy of eye2eye

Congratulations to Yasser Ganjisffar on passing his advancement to candidacy exam!

Thesis: On Improving Search in Wikipedia

Committee:
Crista Lopes (Chair)
Faryar Jabbari
Ramesh Jain
Jim Jones
Don Patterson

Wikipedia, the largest encyclopedia on the Web, is often seen as the most successful example of crowdsourcing. The encyclopedic knowledge it accumulated over the years is so large that one often uses search engines, to find information in it. In contrast to regular Web pages, Wikipedia is fairly structured, and articles are usually accompanied with history pages, categories and talk pages. The meta–data available in these pages can be analyzed to gain a better understanding of the content and quality of the articles. We analyze the quality of search results of the current major Web search engines (Google, Yahoo! and Live) in Wikipedia. We discuss how the rich meta–data available in wiki pages can be used to provide better search results in Wikipedia. Built on the studies on “Wisdom of Crowd” and the effectiveness of the knowledge collected by a large number of people, we investigate the effect of incorporating the extent of review of an article in the quality of rankings of the search results. The ex- tent of review is measured by the number of distinct editors contributed to the articles and is extracted by processing Wikipedia’s history pages. Our experimental results show that re–ranking search results of the three major Web search engines using the review feature improves quality of their rankings for Wikipedia–specific searches. We also compare the effectiveness of the proposed review–based ranking with PageRank based ranking.

[News: Local] Posted by djp3 at 1:04 PM | Comments (0)

June 4, 2009

Congratulations Phoebe! (Master's Defense):
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Photo courtesy of eye2eye

Congratulations to Phoebe Lin on passing her Master's Thesis defense!

Thesis: Evaluating the Donor Experience in Development Work

Committee:
Don Patterson (Chair)
Susan Sim
Bill Tomlinson

Nomatic*Aid is designed to link donors, non-governmental relief/aid agencies and fieldworkers together into a communication network. It's a socio-technical system which leverage three technology components (a website, a database of managed aid projects and a mobile computing platform in the field) with organizational structures present in aid work. The primary goal of the system is to make the use of donated money more transparent to donors by using geo-tagging technique to identify donations and an email system to feedback donors.

[News: Local] Posted by djp3 at 1:53 PM | Comments (1)

From the BBC:

"A US-based international Christian relief organisation says it believes more than 90% of its aid to Liberia went missing in a massive fraud scam."

http://news.bbc.co.uk/2/hi/africa/8084477.stm

Phoebe - good timing!

Posted by: Don at June 8, 2009 12:42 PM

June 3, 2009

Congratulations Lilly (Advancement to Candidacy):
Flickr Image
Photo courtesy of eye2eye

Congratulations to Lilly Irani on passing her Advancement to Candidacy Exam!

Thesis: Seeing Practice in Second Life and Design Life

Committee:
Paul Dourish (Chair)
Gillian Hayes
Bonnie Nardi
Kavita Philip
Keith Murphy

This work presents two projects concerned with technological practices -- one of being a Second Life resident and one of being a technology designer. These projects see the cultures of Second Life and of design, like cultures more generally, as fluid, produced through everyday social interaction conditioned by history, contingency, and imagination.

Part I: Situated Practices of Seeing: Visual Practice in Second Life

Graphical virtual worlds are increasingly significant sites of collaborative interaction. Many argue that the simulation of the everyday environment makes them particularly effective for collaboration. Based on a study of visual practice in Second Life, I argue: first, that the practice of looking is more varied than it might at first seem; second, that we need to look beyond the virtual in understanding virtual worlds; and third, that implementations blend interactional practice. I detail basic tools for seeing in Second Life's virtual world client. I then describe the diversity of cultural practices of seeing the world and seeing audience that have emerged among users, with implications for sociality and self-presentation in a virtual world. I suggest that the value of virtual worlds as sites of collaboration might lie more in their richness and openness to appropriation and flexibilities of visual practice that engenders than in their simulation of everyday interaction. Visual practice helps to understand the particular, learned, and situated ways people come to see the world in this instance, a virtual one.

Part II: Transnational Technodesign

It is well-established that technologies that make sense within one cultural context may be understood and adopted entirely differently when put into a different cultural context. In response to the many difficulties and misadventures of technology transfer, there is a growing response that calls for the export of *design methods* rather than designed objects. Equipped with proper methods, it is often assumed that people can design technologies that suit their settings and purposes. Yet there are many reasons to believe that design methods, such as usability testing, participatory design, or requirements engineering, cannot travel so easily. Prescriptions of practice that work in one cultural context may not work in another.I present reflections on a particular case of design research in an Andhra Pradesh village -- a case of surprises and methodological mutation and highlight directions for future work.

[News: Local] Posted by djp3 at 1:34 PM | Comments (0)

Congratulations Jahnavi! (Master's Defense):
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Photo courtesy of eye2eye

Congratulations to Jahnavi Kondragunta on passing her Master's Thesis defense!

Thesis: Building a Context aware Infrastructure using Bluetooth

Context Aware applications are applications that behave according to the context they are placed in. Infrastructures can be integrated with such applications to develop context awareness and modify their behavior according to the changes in the context. In this paper we present a core system that aids in developing such applications. The system estimates the location of people around the infrastructure by observing the bluetooth devices that they carry. The applications can then use this information as desired. To study the viability of bluetooth tracking and the efficiency of the system, an experimental system was implemented and deployed on the 5th floor of Donald Bren Hall at University of California, Irvine. The experimental system was put on a trial run and the results obtained were analyzed. The results show that building a successful tracking system based on Bluetooth is complex and requires significant changes to user behavior.

Committee:
Donald Jay Patterson (Chair)
James A Jones
Yunan Chen

[News: Local] Posted by djp3 at 11:12 AM | Comments (0)

May 27, 2009

Congratulations Silvia! (Advancement to Candidacy):
Flickr Image
Photo courtesy of eye2eye

Congratulations to Silvia Lindtner on passing her advancement to candidacy exam in the General Track!

Cultivating Cool: Gaming, Networking & Leveling Up in Urban China

With the ubiquity of digital devices computer mediated gaming has become a pervasive aspect of our everyday lives in and between our homes and work, on streets, in malls and public transportation systems. Gaming practices have come to span across and relate a multitude of digital and physical sites that are embedded in larger webs of social connection and politics beyond just fun and leisure. This paper offers a new approach to debates of productive play and serious gaming that considers games in and of themselves a means for practical achievement in day-to-day management of social connection and socio-economic positioning. I present findings from two ethnographic studies that explored gaming sites in urban China where digital and physical scenes collided and became meaningful through the ways in which players positioned themselves and their gaming practices to socio-political narratives of a new and open China. In particular, I focus on two entertainment sites, wang ba (Internet cafe) and exclusive gaming clubs, and the role they played in the daily lives of their inhabitants to discuss implications for game design, and interaction design more broadly.

Committee:
Paul Dourish (chair)
Ken Anderson
Tom Boellstorff
Gillian Hayes
Kavita Philip

[News: Local] Posted by djp3 at 11:00 AM | Comments (1)

Congratulations Silvia! Great work.

Posted by: Gillian Hayes at May 31, 2009 9:57 AM

May 22, 2009

Google Street View Collected from a Bicycle:

From the blog Google Maps Mania comes this photograph of Google gathering data for their Street View system using a bicycle rigged with cameras and geo-location equipment. Bicycles can go where cars can't. Will there be Google Street View Walkers coming next? And will they go inside malls, office buildings, and other public venues allowing us to get not just external imagery, but actually travel inside buildings in the mirror world as well?

[News:Gadget] Posted by djp3 at 8:34 AM | Comments (0)

May 18, 2009

LUCI Labbers to be inducted in Phi Beta Kappa:

Congratulations to Aurora Bedford, Sam Kaufman, and Gabriela Marcu who have all been invited to join Phi Beta Kappa this year.

About Phi Beta Kappa (from the Phi Beta Kappa website):

The Nation's Oldest and Most Widely Known Academic Honor Society

Five students at the College of William and Mary founded Phi Beta Kappa in 1776, during the American Revolution. For over two and a quarter centuries, the Society has embraced the principles of freedom of inquiry and liberty of thought and expression. Laptops have replaced quill pens, but these ideas, symbolized on Phi Beta Kappa's distinctive gold key, still lay the foundations of personal freedom, scientific inquiry, liberty of conscience and creative endeavor.

Phi Beta Kappa celebrates and advocates excellence in the liberal arts and sciences. Its campus chapters invite for induction the most outstanding arts and sciences students at America’s leading colleges and universities. The Society sponsors activities to advance these studies — the humanities, the social sciences, and the natural sciences — in higher education and in society at large.


Only about 10 percent of the nation's institutions of higher learning have Phi Beta Kappa chapters.

Only about 10 percent of the arts and sciences graduates of these distinguished institutions are selected for Phi Beta Kappa membership.

The ideal Phi Beta Kappan has demonstrated intellectual integrity, tolerance for other views, and a broad range of academic interests. Each year, about one college senior in a hundred, nationwide, is invited to join Phi Beta Kappa.

Membership in Phi Beta Kappa shows commitment to the liberal arts and sciences, and to freedom of inquiry and expression — and it provides a competitive edge in the marketplace. Potential employers regularly contact the national office of Phi Beta Kappa to confirm the membership of job seekers who have listed Phi Beta Kappa among their credentials.

[News: Local] Posted by ghayes at 9:48 PM | Comments (0)

May 14, 2009

Congratulations Leslie Liu! (undergraduate researcher of the year):
penAndPaper.jpg
Photo courtesy of paulworthington

Congratulations to Leslie Liu who is this year’s recipient of the Chancellor’s Award for Undergraduate Research for the School of ICS. Leslie will be honored at this weekend’s Undergraduate Research Symposium.

Leslie will be honored for her work in studying the usability and adoption of Personal Health Record websites. She has been leading this work for more than a year and recently submitted a paper to the AMIA conference.

A lot of other LUCI researchers will also be presenting this weekend, including Alex, Aurora, Gabi, Michael, and Sen. It should be great day!

[News: Local] Posted by ghayes at 9:21 AM | Comments (0)

May 6, 2009

Congratulations Sharon and Don (ECSCW Paper)!:
penAndPaper.jpg
Photo courtesy of paulworthington

Congratulations to Sharon and Don who recently had their paper on Nomatic*Viz accepted to ECSCW. This paper describes their deployment of the status visualization last year for several months. "Status On Display: A Field Trial of Nomatic*Viz "

[Conferences] Posted by ghayes at 10:04 PM | Comments (0)